iOS Game Studio — Shoreditch, London

We build iOS games people can’t put down.

InnovativeSkillHub is a boutique studio on Curtain Road crafting original App Store games — from twitchy arcade reflex titles to slow-burn turn-based strategy. Native Swift, buttery 120Hz ProMotion, and design that respects your players.

18
titles shipped
4.7★
avg App Store rating
6M+
lifetime downloads
Now booking Q3 2026
Player enjoying an InnovativeSkillHub iOS game

Our mission

Small studio, obsessive craft, games that feel alive.

We keep the team deliberately small so every frame, haptic tap and sound cue gets sweated over. No churn-and-burn clones, no dark patterns — just tight, replayable iOS games that earn their place on your home screen.

  • Native SwiftUI & Metal
  • Player-first monetisation
  • Ship in 12–20 weeks

What we do

End-to-end iOS game development

Four core services that take an idea from a napkin sketch to a featured App Store launch.

Game Design & Prototyping

Rapid playable prototypes to prove the core loop before we commit. Systems design, level pacing and a signed-off design bible.

2–4 week sprints · from £6,500

Native iOS Development

Swift, SwiftUI and Metal built for 120Hz ProMotion, Game Center, iCloud saves and TestFlight-ready builds every Friday.

Full build · from £28,000

Live Ops & Monetisation

Seasonal events, battle passes and fair IAP tuning powered by analytics — engagement that respects your players’ wallets.

Monthly retainer · from £2,900/mo

ASO & Launch Strategy

Store listing, screenshots, app preview video and an Apple featuring pitch to land your game in “Games We Love”.

Launch package · from £3,800

Selected work

Games we’ve shipped

A few recent titles built end-to-end in the studio and launched worldwide on the App Store.

Neon Reflex — Arcade · reflexArcade · reflex

Neon Reflex

A one-thumb neon dodger tuned to the millisecond. Featured by Apple across 31 storefronts in launch week.

#3
UK Arcade chart
1.4M
downloads
Tidewalker — Puzzle · adventurePuzzle · adventure

Tidewalker

A hand-painted tide-shifting puzzle adventure with 90 handcrafted levels and iCloud cross-device saves.

4.8★
App Store rating
12 min
avg session
Loop Legends — Endless runnerEndless runner

Loop Legends

A rhythm-driven endless runner with a fair, cosmetic-only battle pass and weekly community ghost races.

58%
D7 retention
2.1M
downloads
Pocket Tactics — Turn-based strategyTurn-based strategy

Pocket Tactics

Bite-size turn-based skirmishes designed for the commute, with async multiplayer over Game Center.

4.7★
App Store rating
9 min
avg match

The studio

The people behind the pixels

A tight crew of designers, engineers and artists who sit around one long desk on Curtain Road.

Priya Raman, Founder & Creative Director

Ex-mobile lead who has shipped nine App Store titles. Obsessed with the first sixty seconds of every game.

Priya Raman

Founder & Creative Director

Marcus Webb, Lead iOS Engineer

Swift and Metal specialist. If it drops a frame on an iPhone SE, Marcus takes it personally.

Marcus Webb

Lead iOS Engineer

Sofia Marchetti, Art & Animation Director

Hand-paints every tileset and tunes each haptic. Believes UI should feel like a toy you want to poke.

Sofia Marchetti

Art & Animation Director

Daniel Okonkwo, Game Designer & Live Ops

Balances economies and seasonal events. Runs the studio playtest nights every second Thursday.

Daniel Okonkwo

Game Designer & Live Ops

Kind words

What partners and players say

From indie founders to publishers, here’s what it’s like to work with the studio.

InnovativeSkillHub turned our rough prototype into a game Apple featured in three weeks flat. The reflex tuning is unreal — every tap feels right.
Hannah L. · Publisher, Manchester · February 2026
They rebuilt Tidewalker natively and our crash rate went to nearly zero. Player reviews jumped from 4.1 to 4.8 within a month of launch.
Oliver K. · Indie founder, Bristol · December 2025
The live ops retainer paid for itself. Our D7 retention climbed 14 points after their seasonal event redesign, with zero pay-to-win backlash.
Amara D. · Studio lead, London · November 2025
Honestly the most communicative team we’ve hired. TestFlight builds every Friday meant no nasty surprises at launch.
Tom R. · Product manager, Leeds · October 2025

Get in touch

Tell us about your game

Pitch us your idea, port an existing title, or bring us on for live ops. We reply to every enquiry within one working day.

Studio details